Daniel John Miller
Unity Game Developer
Game Developer based in New Zealand, specializing in Unity and C#.
Get in TouchCommercial Projects
Game Jams
Shape n' Ship
Project for GMTK Game Jam 2026. Load packages, gain score, and throw away contraband in this Tetris-inspired puzzle game.
Squish Me If You Can
Project for The Very Serious Juniper Dev Game Jam. Play as a spider evading ruthless human attacks until the new tenants give up and move out!
Ebb
Project for Micro Jam 58. Defend your sandcastle from crabs as rising tides shrink your battlefield each round.
Turbo Possum Delivery
Project for Jerbob's SILLY JAM. A crazy game about loading trucks, sinking hoops, and trying not to get fired on the job!
Kaiju
Project for Micro Jam 045. A tower-defense game where you bet on kaiju attacks and strategically build casinos and defenses to protect your city.
Rabbid Rabbits
Project for Mini Jam 181. Reclaim your farm's precious Carrots by evading giant agressive rabbits.
Urban Escape
Project for Interstellar Game Jam 6. Drive a van through a procedural forest to escape an expanding city.
Galactic Equilibrium
Project for Fireside Jam 2024. Casual strategy game about maintaining an expanding trade network of planets.
A Cross in Ducking Time
Project for Duck Duck Jam 2024. Top-down bullet hell game where time fluctuates in different areas of the map. Delevoped with an international team.
Dimensional Divide
Project for Acorn Jam 5. Explore the space of two parallel dimensions for items that belong in the other dimension.
Gravity Duck
Project for ScoreSpace speed jam 3. Jump, tumble, and waddle your duck to the pond as fast as you can.
Orbital Overflow
Project for Ludum Dare 54. Juggle moving and storing tetris-like cargo blocks on a space station.
Cosmic Camembert: The Feline Frontier
Project for Scorejam 27. Play as a space rat evading an endless hoard of weaponized space cats.
Prototypes
Actinium
Sci-fi top-down shooter with fast combat and persistent carnage inspired by Hotline Miami and OTXO.
Goblin Mode
Physics based cooperative game where you unleash your inner goblin looting, stealing, and causing chaos.
Neptunium
Shader-driven ocean featuring dynamic swells, with a physics-based boat controller.
Road Network Generator
Tool for procedurally generating a road netowrk for a town based on input maps such as population density.
Tangent Space
Dynamic physics-driven spaceship game, where swinging and grappling are the primary maneuvering strategy.
About Me
Hi, I'm Daniel John Miller, a C# and Unity game developer from New Zealand. I’m passionate about creating games and always looking for new challenges to push my skills further.